Woe to Thunder Clap

Thunder ClapI understand that when you play a class you often find yourself glancing at a player of another class but the same role, and dreamingly start to wish you also had ability X, Z, and Y. “I would give up my X for their Y!” you will shout with longing sadness in your voice and do a dramatic wave with your arm worthy of a Shakespeare play. I understand that, I really do. But when you as a Warrior tank find yourself in that position every damn day it will get… a bit frustrating.

Thunder Clap. I mean, look at it! Instant AoE damage, does a debuff any tank would kill for (but there is usually at least one warrior in any raid that could apply it), and with only a 6 second cooldown. Only when you try to apply it in action you realize just how… lackluster it really is. In these days where crowd control is a myth halfway faded to legend, every class have an AoE ability they assign to every button on their keyboard before they faceroll over it, in these days it is very lackluster.

Paladin’s Consecration is ticking AoE damage on a fixed position on the ground, with pretty much the same cooldown as Thunder Clap, so they are easiest to compare. Now it will have a slight disadvantage when you are moving around much and mobs only will get a few ticks of the full damage. In those situations you could think that Thunder Clap is better.

…but what if you miss a mob? Or even a lot of mobs that for some reason was outside of the radius when you stomped the ground? Say, for example, the whelps on Onyxia? Then you have to run around like a panicked chicken while you wait for the cooldown. And it’s pretty much in this kind of situation that I will sigh and wish I was a Paladin.

Death Knight’s Death and Decay is like Consecration, but it can also be cast from range. Enough said.

Druid’s Swipe is a spam-away ability, and since the change to 360 degrees around the bear and unlimited targets it’s pretty damn nice.

I understand the reasoning that tanks need to be unique and bring different things to the table, but the fact is that Warriors are the worst tanks in pretty much all aspects. Blizzard know this (even admitted it) but refuse to change Warrior tanks since it’s (apparently) a popular tank. Warriors have been the original tanks since the beginning of the game (until TBC they only valid tanks, and in TBC still the best) so it’s to be expected.

This to me is shit. I want to be able to AoE tank without wanting to throw my precious tea cups across the room. I have few good enough already.

What can be done? Make a Warrior Major Glyph named “Glyph of Thundering” that either:

a) Lower the cooldown of Thunder Clap by 3 seconds.

b) Making half the damage of Thunder Clap instant and half the damage ticking on the ground for the entire duration.

c) Taking away the instant damage of Thunder Clap altogether and let it tick on the ground for the entire duration.

I mean, the spell is only used by Warrior tanks to apply the debuff (every 20 seconds or something) when facing single targets, and when AoE tanking. That’s it! Why not buff it with a glyph that only Warrior tanks will take? It’s already tough competition between the glyphs so you would only pick it if you really wanted the extra AoE threat.

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