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	<title>Comments on: The Dragon Age Character Creator Impressions</title>
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		<title>By: Castamere</title>
		<link>http://wildwhine.com/2009/10/15/the-dragon-age-character-creator-impressions/#comment-133</link>
		<dc:creator>Castamere</dc:creator>
		<pubDate>Fri, 16 Oct 2009 15:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://wildwhine.com/?p=243#comment-133</guid>
		<description>You&#039;re absolutely right - Planescape and Baldur&#039;s Gate are on two opposing ends of the spectrum. One tightly controlled to reveal bits of the Nameless One&#039;s unique story over the course of the game whereas Baldur&#039;s Gate is more &#039;free&#039; in that you could be a male human fighter or female gnome rogue because you&#039;re essentially an orphaned, adopted character so racial/class background are endless an inconsequential to the larger story.

I&#039;m hoping that by tightly controlling these factors Bioware is trying to reclaim the Planescape avenue by upping the ante and creating six of these unique origins and felt that crafting a unique story based on these backgrounds would enrich the overarching story/campaign as a whole. Will it feel half-arsed spreading the story thin between these options and they should have just restricted it to one or two? Maybe. My confidence isn&#039;t too shaken that I won&#039;t be plopping down the coin to get the game on release. 

My issues with Dragon Age is the comparison to the works of GRRM and the Song of Ice and Fire. If you make allusions like that then it better be a damn good story, six origins, one origin, or whatever. If anything, for those who have read these books, this may be the most damning comparison for this &quot;dark&quot; fantasy.</description>
		<content:encoded><![CDATA[<p>You&#8217;re absolutely right &#8211; Planescape and Baldur&#8217;s Gate are on two opposing ends of the spectrum. One tightly controlled to reveal bits of the Nameless One&#8217;s unique story over the course of the game whereas Baldur&#8217;s Gate is more &#8216;free&#8217; in that you could be a male human fighter or female gnome rogue because you&#8217;re essentially an orphaned, adopted character so racial/class background are endless an inconsequential to the larger story.</p>
<p>I&#8217;m hoping that by tightly controlling these factors Bioware is trying to reclaim the Planescape avenue by upping the ante and creating six of these unique origins and felt that crafting a unique story based on these backgrounds would enrich the overarching story/campaign as a whole. Will it feel half-arsed spreading the story thin between these options and they should have just restricted it to one or two? Maybe. My confidence isn&#8217;t too shaken that I won&#8217;t be plopping down the coin to get the game on release. </p>
<p>My issues with Dragon Age is the comparison to the works of GRRM and the Song of Ice and Fire. If you make allusions like that then it better be a damn good story, six origins, one origin, or whatever. If anything, for those who have read these books, this may be the most damning comparison for this &#8220;dark&#8221; fantasy.</p>
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		<title>By: Matt</title>
		<link>http://wildwhine.com/2009/10/15/the-dragon-age-character-creator-impressions/#comment-131</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 16 Oct 2009 14:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://wildwhine.com/?p=243#comment-131</guid>
		<description>Now I know you can make really good games even with the complete lack of customization - Planescape Torment being one of them. In Planescape you didn&#039;t get to pick a class, or race, or even gender if I remember correctly, because you played the protagonist in a fixed story.

From the little that I have heard about the main character&#039;s story in Dragon Age, you are a Grey Warden recruit, and that&#039;s about it. They let you decide on gender, race, class and background... so obviously it doesn&#039;t really care who you are in the story arc. Then why stop there? Why stop with just three races, when it doesn&#039;t matter if you are a human, elf or dwarf for the purpose of the story?

Baldur&#039;s Gate told an amazing story of you being a god-spawn, and it didn&#039;t care if you where a male human fight, female gnome rogue, or male dwarf cleric. In my opinion you either do it full customization and a story that adapts like in Baldur&#039;s Gate, or you do it with zero customization and a fixed story like in Planescape. Dragon Age is either trying to be both or just doing a half-arsed work of the first option.</description>
		<content:encoded><![CDATA[<p>Now I know you can make really good games even with the complete lack of customization &#8211; Planescape Torment being one of them. In Planescape you didn&#8217;t get to pick a class, or race, or even gender if I remember correctly, because you played the protagonist in a fixed story.</p>
<p>From the little that I have heard about the main character&#8217;s story in Dragon Age, you are a Grey Warden recruit, and that&#8217;s about it. They let you decide on gender, race, class and background&#8230; so obviously it doesn&#8217;t really care who you are in the story arc. Then why stop there? Why stop with just three races, when it doesn&#8217;t matter if you are a human, elf or dwarf for the purpose of the story?</p>
<p>Baldur&#8217;s Gate told an amazing story of you being a god-spawn, and it didn&#8217;t care if you where a male human fight, female gnome rogue, or male dwarf cleric. In my opinion you either do it full customization and a story that adapts like in Baldur&#8217;s Gate, or you do it with zero customization and a fixed story like in Planescape. Dragon Age is either trying to be both or just doing a half-arsed work of the first option.</p>
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		<title>By: Castamere</title>
		<link>http://wildwhine.com/2009/10/15/the-dragon-age-character-creator-impressions/#comment-130</link>
		<dc:creator>Castamere</dc:creator>
		<pubDate>Fri, 16 Oct 2009 13:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://wildwhine.com/?p=243#comment-130</guid>
		<description>As Tipa mentioned, I think the imposed limitations are due to the fact that in this &#039;Origins&#039; arc of the larger story they are telling a unique story based on each of these beginnings. NWN2 didn&#039;t have a unique story if you rolled a Drow Favored Soul starting out in the Underdark versus a Shield Dwarf Barbarian. Because Bioware wanted a unique story for each of these origins they had to limit the available choices or else this game would be in development into perpetuity with a dozen races and classes and &#039;origin&#039; concepts. (A beginning for your Human Farmer, and why not a Dwarven Miner, or an Elven Bard, or a Human Beggar, or etc, etc.)

I&#039;ve kept myself in the dark about Dragon Age, I don&#039;t know if the story&#039;s that great or anything else but I do appreciate the effort to tell a unique story for different origins rather than come with a generic excuse for my Moon Elf Cleric of Shevarash to be arbitrarily inserted into some random village to help them with their Orc problem. Does this approach take away some of the freedom availed in NWN2 and Baldur&#039;s Gate? Absolutely? But if restricting freedom yields the potentia lfor a better, tighter, focused story on a particular race combination or concept then I&#039;m all for it. 

Now what shakes my confidence is the Dragon Age media blitz with the tons of gore, the pounding heavy metal, and scantily clad women taking treks in some frozen region complaining about the cold and then throwing off their cloak to start fighting. We&#039;ll see what the future holds but I wouldn&#039;t damn the game on this alone. :)</description>
		<content:encoded><![CDATA[<p>As Tipa mentioned, I think the imposed limitations are due to the fact that in this &#8216;Origins&#8217; arc of the larger story they are telling a unique story based on each of these beginnings. NWN2 didn&#8217;t have a unique story if you rolled a Drow Favored Soul starting out in the Underdark versus a Shield Dwarf Barbarian. Because Bioware wanted a unique story for each of these origins they had to limit the available choices or else this game would be in development into perpetuity with a dozen races and classes and &#8216;origin&#8217; concepts. (A beginning for your Human Farmer, and why not a Dwarven Miner, or an Elven Bard, or a Human Beggar, or etc, etc.)</p>
<p>I&#8217;ve kept myself in the dark about Dragon Age, I don&#8217;t know if the story&#8217;s that great or anything else but I do appreciate the effort to tell a unique story for different origins rather than come with a generic excuse for my Moon Elf Cleric of Shevarash to be arbitrarily inserted into some random village to help them with their Orc problem. Does this approach take away some of the freedom availed in NWN2 and Baldur&#8217;s Gate? Absolutely? But if restricting freedom yields the potentia lfor a better, tighter, focused story on a particular race combination or concept then I&#8217;m all for it. </p>
<p>Now what shakes my confidence is the Dragon Age media blitz with the tons of gore, the pounding heavy metal, and scantily clad women taking treks in some frozen region complaining about the cold and then throwing off their cloak to start fighting. We&#8217;ll see what the future holds but I wouldn&#8217;t damn the game on this alone. :)</p>
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		<title>By: Design at Start vs Design in Play &#171; Welcome to Spinksville!</title>
		<link>http://wildwhine.com/2009/10/15/the-dragon-age-character-creator-impressions/#comment-127</link>
		<dc:creator>Design at Start vs Design in Play &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Fri, 16 Oct 2009 07:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://wildwhine.com/?p=243#comment-127</guid>
		<description>[...] was thinking of this when reading Regis’ dismissal of the Dragon Age Character Creator. I’m not claiming that it is the greatest piece of software since sliced_bread.exe but it isn’t [...]</description>
		<content:encoded><![CDATA[<p>[...] was thinking of this when reading Regis’ dismissal of the Dragon Age Character Creator. I’m not claiming that it is the greatest piece of software since sliced_bread.exe but it isn’t [...]</p>
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		<title>By: Matt</title>
		<link>http://wildwhine.com/2009/10/15/the-dragon-age-character-creator-impressions/#comment-125</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 15 Oct 2009 19:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://wildwhine.com/?p=243#comment-125</guid>
		<description>Yes, I looked forward to it aswell, but I have my doubts now.</description>
		<content:encoded><![CDATA[<p>Yes, I looked forward to it aswell, but I have my doubts now.</p>
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